Nullsoft AVS Preset 0.2>> layered illusion [ optimized ]
well the original one was kinda slow and didn't look right, now thanks to tuggummi it's faster and works in every resolution. so thanks go out to him :) i changed the colors a bit, they look kinda happier now.
:: zamuz | gonzalo muoz
>> strifer27@tutopia.com
>> zamuz.deviantart.com
optimized by:
:: tuggummi | jukka keskinarkaus
>> tuggummi.deviantart.comHey, heres what i did for more fps.
- Replaced all the effects before the first dynamic movement with a
screenshot of those effects alone, with picture render 2 (looks now
correct in all resolutions)
- Fixed aspect ratio by using a rd/xy dm for the rotation (correct size
in all resolutions)
Starting fps: 21fps
After tricks: 27fps
Anyway, i know using picture's is sometimes considered as cheating, but since i took the screenshot from the actual avs effects it shouldn't be a problem i think :) Otherway around this would be to use 2 effects lists with one effect list inside the other and with a custom bpm & the
onbeat effect list system.
- TuggummifPicture IIzmzv3_layer.bmpmpmpnova).bmp+`y=y*asp ;
d=sqrt(sqr(x)+sqr(y)) ; r=atan2(x,y) ;
d=d/asp ;
r=r+sr ;
x=sin(r)*d ; y=cos(r)*dsr=ar+sr ;
asp=h/w #ar=rand(10)/100-.1/2;
rr=rand(2);+#z=(y*3+4);
x=x*4/z+sx;y=y*6/z+sy; sx=ax+sx;
sy=ay+sy;
sr=ar+sr;Dax=rand(10)/100-.1/2;
ay=rand(10)/100-.1/2;
ar=rand(10)/100-.1/2;'
y=y+0.03;
$pdChannel Shift+&z=(y*1.5+2);
x=-x*4/z+sx;y=y*6/z+sy; sx=ax+sx;
sy=ay+sy;
sr=ar+sr;Dax=rand(10)/100-.1/2;
ay=rand(10)/100-.1/2;
ar=rand(10)/100-.1/2;& y=y+0.03
$+'z=(y*3+4.5);
x=x*16/z+sx;y=y*20/z+sy;sx=ax+sx;
sy=ay+sy;
sr=ar+srDax=rand(10)/100-.1/2;
ay=rand(10)/100-.1/2;
ar=rand(10)/100-.1/2;(OOO+>
alpha=-y-0.1